All modules

History and culture

Ancient Rome Council

A role-playing game to found a city

Module integrated in the Nova yearly path

Decisions, real problems and the birth of a community.

Rome wasn't born great. It was born from a group of people who had to choose where to live, how to get water, how to defend themselves, how to decide together.

In this module, kids don't study Ancient Rome: they become the community that has to found it. Historical knowledge only arrives when it's actually needed to solve a problem they've just encountered.

Ancient Rome Council

Hands-on activities

What we actually do.

  1. 01

    Found a city: territory, resources, first rules

  2. 02

    Decide like a Consul, with little information and real consequences

  3. 03

    Build and test an aqueduct with real materials

  4. 04

    Negotiate resources and viewpoints like in the Senate

  5. 05

    Reach a decision shared by the group

  6. 06

    Create a banner that tells the story of your civilization

Skills developed

What stays after.

By the end of the module, students take away concrete skills and experiences connected to ancient rome council.

Deciding with incomplete information

Collaborating with different roles and responsibilities

Learning from mistakes and adapting decisions

Communicating a journey, not just a result

Final output

  • The Senate Diary: the group's decisions, mistakes and changes of mind
  • A working hydraulic system, designed and tested as a team
  • A collective banner telling the story of the civilization built

Curriculum areas involved

HistoryCitizenshipScienceBasic engineeringPublic SpeakingDebateTeamworkProblem SolvingLearning to learn

Want to understand how Ancient Rome Council fits into the Nova path?

Nova isn't a collection of separate courses: each module is part of an integrated yearly path.

Message